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Data Bridge is one of the leading market research and consulting agencies that dominates the market research industry globally. Our company's aim is to give clients the knowledge they require in order to function in changing circumstances. In order to give you current, accurate marke

The global playing cards and board games market is experiencing a profound renaissance, fueled by several strong societal trends, including the desire for "digital detox," the rise of social gaming culture, and the strong appeal of collaborative and immersive group activities. This market spans traditional card games, complex strategy games, collectible trading card games, and modern party games, positioning it as a dynamic segment within the entertainment industry.

The market demonstrated significant growth, with a reported valuation of USD 20.25 billion in 2024. Projecting forward, based on the high consumer engagement and successful crowdfunding of new titles, the market is expected to reach an estimated USD 22.11 billion by the end of 2025. This acceleration underpins a compelling Compound Annual Growth Rate (CAGR) of 9.20% over the forecast period (2025 to 2032). This strong momentum is forecast to nearly double the market, pushing the total valuation to USD 40.95 billion by 2032.

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Segmentation and Market Share Insights Of Playing Cards And Board Games

The playing cards and board games market is primarily segmented by product type and end-user.

1. Product Type:

Strategy and War Games: This high-value segment includes complex board games and miniatures that require deep tactical planning, often commanding higher average selling prices.

Card Games: Comprises both traditional playing cards and Collectible Card Games (CCGs), which generate continuous revenue through booster packs and expansions.

Party & Family Games: Characterized by simple rules and broad appeal, these drive significant sales volume through mass-market retailers.

2. End-User: The market is dominated by the Adults and Families segment. The fastest-growing demographic, however, is young adults, who are increasingly drawn to dedicated gaming spaces and the social experience of Tabletop Gaming (LSI Keyword).

Geographically, North America and Europe hold the largest market share, driven by strong disposable incomes and established gaming cultures. However, the Asia-Pacific region is poised for explosive growth, largely due to rising interest in Collectible Card Games (CCGs) and the increasing penetration of Western-style board games. A noticeable trend is the convergence of physical and digital realms, where many game properties now have companion apps or successful digital versions, enhancing brand loyalty.

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Key Players in the Competitive Landscape

The market features a blend of established toy companies, specialized Tabletop Gaming publishers, and major digital entertainment firms leveraging intellectual property across both physical and digital formats.

The key players influencing the market direction are:

Games Workshop Limited (U.K.)

Disney (U.S.)

NECA/WizKids LLC (U.S.)

Grey Fox Games (U.S.)

Buffalo Games (U.S.)

Tennent Holdings Ltd. (China)

LongPack Games (China)

Nintendo Games (U.S.)

Blizzard Entertainment, Inc. (U.S.)

Shenzhen ITIS Packaging Products Co., Ltd (China)

GungHo Online Entertainment, Inc. (Japan)

Rovio Entertainment Corporation (Finland)

Gameloft (France)

SQUARE ENIX CO., LTD. (Japan)

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Future Outlook Of Playing Cards And Board Games Market

The global playing cards and board games market is projected to reach USD 22.11 billion in 2025, driven by a 9.20% CAGR. The industry’s future growth hinges on its ability to integrate compelling narratives, leverage successful crowdfunding platforms for innovation, and continue capitalizing on the fundamental human desire for social, face-to-face interaction that defines the Tabletop Gaming experience.

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